一些奇怪的东西

Mux_AR 2017-06-11 21:37:20

#include #include //rand()%(x) 0~x-1 int #include <windows.h> //停顿:Sleep(); #include //清屏:system("cls"); #include <conio.h> //getch(); char #include #include //未知 :□; 打中 :◎; 未打中:○ 船:★; using namespace std; int rest[3][5],r1,r2; //rest[1]:玩家的海域; rest[2]:电脑的海域 r1:玩家还剩船数; r2:电脑还剩船数 int b1[12][12],b2[12][12]; //0:空海; 1:船只; 2:打中; 3:边界 4:未打中 5:沉船 int c1[12][12],c2[12][12]; //c1:玩家海域的颜色 c2:电脑海域颜色 int fx[8][2]={{0,1},{1,0},{0,-1},{-1,0},{1,1},{-1,-1},{1,-1},{-1,1}}; int now[2][2]; //now[左/右][x/y] 光标 string a1[12][12],a2[12][12]; int fd [500][2],head=0,tail=0;

void color(int a)//颜色函数 { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a); } void gotoxy(int x,int y)//位置函数(整个界面)(行为x 列为y) { COORD pos; pos.X=2*(y); pos.Y=x; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void gotoxy1(int x,int y)//位置函数(左边棋盘)(行为x 列为y) { COORD pos; pos.X=2*(y+5); pos.Y=x+1; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void gotoxy2(int x,int y)//位置函数(右边棋盘)(行为x 列为y) { COORD pos; pos.X=2*(y+18); pos.Y=x+1; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); }

void check2(int x,int y){ int k=0,kx,ky,f=1; for (int i=0; i<=3; i++){ if (b2[x+fx[i][0]][y+fx[i][1]]==2) k=i; if (b2[x+fx[i][0]][y+fx[i][1]]==1) f=0; } for (kx=x,ky=y; b2[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]); if (b2[kx][ky]==1) f=0; if (f){ int w=0; color(12); for (kx=x,ky=y; b2[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]){ gotoxy2(kx,ky); a2[kx][ky]="※"; c2[kx][ky]=12; cout <<"※"; w++; } for (kx=x+fx[(k+2)%4][0],ky=y+fx[(k+2)%4][1]; b2[kx][ky]==2; kx+=fx[(k+2)%4][0],ky+=fx[(k+2)%4][1]){ gotoxy2(kx,ky); a2[kx][ky]="※"; c2[kx][ky]=12; cout <<"※"; w++; }

    if (w>0){
        rest[2][w]--;
        r2--; 
        if (rest[2][w]>0) color(14); else color(11);
        gotoxy2(5-w,16); printf("*%d",rest[2][w]);
    }
}

}

int move1(){ if (r1*r2==0) return(1);

color(5); gotoxy1(14,4); printf("电脑开炮");
color(13); gotoxy2(14,4); printf("玩家开炮");

int kx=now[1][0],ky=now[1][1],lastx,lasty,f=1;
char ch;
gotoxy2(kx,ky); color(11); if (a2[kx][ky]!="  ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky);
while (f){
    ch=getch();
    if (ch=='1' || ch=='a'){kx=now[1][0]+fx[2][0]; ky=now[1][1]+fx[2][1];}
    if (ch=='2' || ch=='s'){kx=now[1][0]+fx[1][0]; ky=now[1][1]+fx[1][1];}
    if (ch=='3' || ch=='d'){kx=now[1][0]+fx[0][0]; ky=now[1][1]+fx[0][1];}
    if (ch=='5' || ch=='w'){kx=now[1][0]+fx[3][0]; ky=now[1][1]+fx[3][1];}
    if (kx>0 && kx<=10 && ky>0 && ky<=10){
        gotoxy2(now[1][0],now[1][1]); color(c2[now[1][0]][now[1][1]]); cout <<a2[now[1][0]][now[1][1]];
        gotoxy2(kx,ky); color(11); if (a2[kx][ky]!="  ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky);
        now[1][0]=kx; now[1][1]=ky;
    }

    if ((ch=='0' || ch==' ')&& b2[kx][ky]<=1){ 
        if (b2[kx][ky]==1){b2[kx][ky]=2; a2[kx][ky]="◎"; c2[kx][ky]=4;}
        if (b2[kx][ky]==0){b2[kx][ky]=4; a2[kx][ky]="  ";}
        gotoxy2(kx,ky); color(c2[kx][ky]); cout <<a2[kx][ky];
        f=0;
        check2(kx,ky);
        color (7); gotoxy2(12,4); cout <<"(";  color(6); cout <<ky; color(7); cout <<","; color(2); cout <<kx;color(7); cout<<")  ";
        if (b2[kx][ky]==2) move1();
    }

    if (ch=='8' || ch=='g'){
        for (int i=1; i<=10; i++) for (int j=1; j<=10; j++)
            if (b2[i][j]==1){
                gotoxy2(i,j);
                color(10);
                printf("Ω");
            }
        char ccc=getch();
        for (; ccc!='8' && ccc!='g'; ccc=getch());
        for (int i=1; i<=10; i++)for (int j=1; j<=10; j++){
            gotoxy2(i,j);
            color(c2[i][j]);
            cout <<a2[i][j];
        }
        gotoxy2(kx,ky); color(11); if (a2[kx][ky]!="  ")cout <<a2[kx][ky]; else cout <<"▂"; gotoxy2(kx,ky);
    }

    if (ch=='4' || ch=='q') return(0);
}
return(1);

}

int ok(int x,int y){ int nnn=0; if (b1[x][y]==2 || b1[x][y]==4 || b1[x][y]==5) return(0); for (int i=0; i<=7; i++){ if (b1[x+fx[i][0]][y+fx[i][1]]==2) nnn++; if (b1[x+fx[i][0]][y+fx[i][1]]==5) return(0); } if (nnn>1) return(0); return(1); }

void check1(int x,int y) { int k=0,kx,ky,f=1; for (int i=0; i<=3; i++){ if (b1[x+fx[i][0]][y+fx[i][1]]==2) k=i; if (b1[x+fx[i][0]][y+fx[i][1]]==1) f=0; } for (kx=x,ky=y; b1[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]); if (b1[kx][ky]==1) f=0;

if (f){
    int w=0;
    color(12);
    for (kx=x,ky=y; b1[kx][ky]==2; kx+=fx[k][0],ky+=fx[k][1]){
        gotoxy1(kx,ky);
        b1[kx][ky]=5;
        a1[kx][ky]="※";
        c1[kx][ky]=12; 
        cout <<"※";
        w++;
    }
    for (kx=x+fx[(k+2)%4][0],ky=y+fx[(k+2)%4][1]; b1[kx][ky]==2; kx+=fx[(k+2)%4][0],ky+=fx[(k+2)%4][1]){
        gotoxy1(kx,ky);
        b1[kx][ky]=5;
        a1[kx][ky]="※";
        c1[kx][ky]=12; 
        cout <<"※";
        w++;
    }

    if (w>0){
        rest[1][w]--;
        r1--; 
        if (rest[1][w]>0) color(14); else color(11);
        gotoxy1(5-w,-5); 
        printf("%d*",rest[1][w]);
    }
}

}

void move2(){ if (r1*r2==0) return;

color(13); gotoxy1(14,4); printf("电脑开炮");
color(5); gotoxy2(14,4); printf("玩家开炮");

Sleep(750);
int kx=0,ky=0,over=0;

while (tail>head){
    head++;
    kx=fd[head][0]; ky=fd[head][1];
    if (ok(kx,ky)){over=1; break;}
}   
while (!over){
    kx=rand()%(10)+1;
    ky=rand()%(10)+1;
    if (ok(kx,ky)) over=1;
}

if (b1[kx][ky]==1){b1[kx][ky]=2; a1[kx][ky]="◎"; c1[kx][ky]=4;}
if (b1[kx][ky]==0){b1[kx][ky]=4; a1[kx][ky]="  ";}

gotoxy1(kx,ky); color(11); printf("⊕"); Sleep(600);
gotoxy1(kx,ky); color(c1[kx][ky]); cout <<a1[kx][ky];
color (7); gotoxy1(12,4); cout <<"(";  color(6); cout <<ky; color(7); cout <<","; color(2); cout <<kx;color(7); cout<<")  ";

check1(kx,ky);

if ((b1[kx][ky]==2 || b1[kx][ky]==5)&& r1*r2>0){
    int i=rand()%(4);
    for (int ii=0; ii<=3; ii++){
        int px=kx+fx[i][0],py=ky+fx[i][1];
        if (px>0 && px<=10 && py>0 && py<=10){
            tail++;
            fd[tail][0]=px;
            fd[tail][1]=py;
        }
        i=(i+1)%4;
    }
    move2();
}

}

void put(){ int k=4; while (k--){ for (int i=1; i<=4-k; i++){ int f1=0,f2=0; int dir1,dir2; dir1=rand()%(2); dir2=rand()%(2); while (!f1){ f1=1; int lx=rand()%(10)+1; int ly=rand()%(10)+1; for(int nx=lx-1; nx<=lx+fx[dir1][0]*k+1; nx++) for (int ny=ly-1; ny<=ly+fx[dir1][1]*k+1; ny++) if(b1[nx][ny]==1){f1=0; break;}

            for (int nx=lx; nx<=lx+fx[dir1][0]*k; nx++)
                for (int ny=ly; ny<=ly+fx[dir1][1]*k; ny++)
                    if (b1[nx][ny]==3){f1=0; break;}

            if (f1){
                for (int jx=lx,jy=ly; jx<=lx+fx[dir1][0]*k && jy<=ly+fx[dir1][1]*k; jx+=fx[dir1][0],jy+=fx[dir1][1]){
                    b1[jx][jy]=1;
                    c1[jx][jy]=15;
                    color(15);
                    gotoxy1(jx,jy); printf("□");
                }
            }
        }
        while (!f2){
            f2=1;
            int lx=rand()%(10)+1;
            int ly=rand()%(10)+1;
            for(int nx=lx-1; nx<=lx+fx[dir2][0]*k+1; nx++)
                for (int ny=ly-1; ny<=ly+fx[dir2][1]*k+1; ny++)
                    if(b2[nx][ny]==1){f2=0; break;}

            for (int nx=lx; nx<=lx+fx[dir2][0]*k; nx++)
                for (int ny=ly; ny<=ly+fx[dir2][1]*k; ny++)
                    if (b2[nx][ny]==3){f2=0; break;}

            if (f2){
                for (int jx=lx,jy=ly; jx<=lx+fx[dir2][0]*k && jy<=ly+fx[dir2][1]*k; jx+=fx[dir2][0],jy+=fx[dir2][1])
                    b2[jx][jy]=1;
            }
        }
        int a=1;
    }
}

}

void reset(){ system("cls"); color(15);gotoxy(18,10); printf("按 0 重排战船; 按任意键开始与电脑对战");

color(9);
gotoxy(0,9 ); printf("玩家海域");
gotoxy(0,22); printf("电脑海域");

for (int i=1; i<=4; i++) rest[1][i]=rest[2][i]=5-i;
for (int i=1; i<=10; i++){
    b1[0][i]=b1[i][0]=b2[0][i]=b2[i][0]=3;
    b1[11][i]=b1[i][11]=b2[11][i]=b2[i][11]=3;
}
color(8);
for (int i=1; i<=10; i++)for (int j=1; j<=10; j++) c1[i][j]=c2[i][j]=8;
for (int i=1; i<=10; i++)for (int j=1; j<=10; j++){
    b1[i][j]=b2[i][j]=0;
    a1[i][j]="□"; gotoxy1(i,j); cout <<a1[i][j];
    a2[i][j]="□"; gotoxy2(i,j); cout <<a2[i][j];
}
color(14);
gotoxy1(1,-5); printf("%d*□□□□",rest[1][4]);
gotoxy1(2,-5); printf("%d*□□□  ",rest[1][3]);
gotoxy1(3,-5); printf("%d*□□    ",rest[1][2]);
gotoxy1(4,-5); printf("%d*□      ",rest[1][1]);
gotoxy2(4,12); printf("      □*%d",rest[2][1]);
gotoxy2(3,12); printf("    □□*%d",rest[2][2]);
gotoxy2(2,12); printf("  □□□*%d",rest[2][3]);
gotoxy2(1,12); printf("□□□□*%d",rest[2][4]);

color(2); for (int i=1; i<=10; i++){gotoxy1(i,11); cout <<i; gotoxy2(i,11); cout <<i;}
color(6); for (int i=1; i<=10; i++){gotoxy1(11,i); cout <<i; gotoxy2(11,i); cout <<i;}
color(7);   gotoxy1(12,4); printf("( , )"); gotoxy2(12,4); printf("( , )");

put();

now[0][0]=now[0][1]=now[1][0]=now[1][1]=1;
r1=r2=10;

char res=getch(); if (res=='0') reset();

}

int main(){

int gameover=1;
while (gameover){
    srand(time(NULL));
    reset();
    gotoxy(18,10); printf("                                        ");
    int haha=0; 
    while (r1*r2){
        if (!move1()){haha=1; break;}          //玩家(haha==1说明中途退出)
        move2();                               //电脑 
    }
    gotoxy(18,0);
    if (haha) printf("怎么中途退出了...\n\n");
    else if (r1==0) printf("很遗憾,你输了...\n\n");
    else if (r2==0) printf("恭喜你,你赢了!!!\n\n");
    printf("按1退出;  按其它键继续\n>>");
    if (getch()=='1') gameover=0;
}

} /* 由电脑随机在敌我双方布好船阵,每艘船周围一格内都不许有其他船,船有1、2、3、4格大小的,(1格有四艘 2格有三艘 3格有两艘 4格有1艘),双方都只能看不到自己船的布阵方式。 我方在左边,敌方在右边 双方轮流在对方海域内打炮 若射中了对方的船,则可再射一炮 整艘战船都被打到则会有提示整艘船沉了(这里是换符号) 左右的数字是敌我剩下的船种类以及其数量 其实你可以作弊,按了作弊键后就可以看到敌方的船只位置了 有如下两套控制按钮配置

1,2,3,5 0 8 a,s,d,w (space) G */

共 1 条回复

Sky_miner

吓到了。 能不能好好发//